Posts Tagged ‘Automotive’

Car Body Kits- A well designed automotive body kits

Tuesday, February 22nd, 2011

Body kits is one of the basic and common ways to mod cars by auto partisans. Actually, they are customized parts of a car’s exterior that are fixed to maintain the car finish and giving it the  fascinated looks.  A well designed automotive body kits comprises of front hood and grill, bumpers, spoilers and roof scoops. However, Bumpers are are suitable for increasing the down force on the car to place it to the ground while it is traveling at high speeds. If it is not installed  properly then they may cause the car to turn at excess speeds. Moreover, a blend of good front and rear bumpers, along with side skirts is the best method to develop a car’s while grills and hoods are available with auto body kits. It helps  to maintain the air flow into the car’s front end along with the engine and other vital parts in it. Moreover, it helps to keep the engine from getting over heated and hence provide high performance. It also enhance the look of car.

However, body kits may be available from several local auto  shops and showrooms. There are numerous companies that are  also available with factory fitted modifications to ensure perfect fit. Further, there are several themed graphics packs which are available with body kits. As such, body kits gives way to add  style to your car.

After adding these body kits to your car will maintain your  performance, looks and comfort. It will also give a personal introduction of your style and preferences. To know more about these products visit http://www.eworldtradefair.com and get all your requirements fulfilled. We are one of the leading B2B portal where you will get all top notch manufacturers, exporters, traders, wholesalers and distributors of this product.

A Career in Automotive Design

Tuesday, July 6th, 2010

Probably every neighborhood from New York to California and Maine to Florida has a kid who likes to draw cars. And maybe those kids will proudly announce that when they grow up they are going to be car designers. For many, that dream will fall by the wayside but for a select few it will become reality. In the early mid-forties, Giorgietto Giugiaro and Marcello Gandini were a couple of Italian kids who like to draw cars. Today, they are Italy’s top designers.

The vehicle designer is responsible for creating the exterior and interior appearance of over the road vehicles. Generally, these are automobiles but trucks, vans, coaches, and motorcycles are also included.

The designers usually work in teams. One person does the exterior, another the interior and a third works with colors, materials and trim. The working environment and working conditions are pleasant. It is a risk-free career that does not usually require overtime or weekend work.

A design begins with a set of digital or manual sketches. Once these are approved by management, more detailed drawings follow. Then clay models or digital models are developed. The same procedure is followed for exterior, interior, and color and trim design.

However the road from car sketches to the design studio is paved with hard work beginning in high school. Auto design is one of the most competitive careers in the design industry. Consequently the competition to gain admission to the colleges that offer transportation design classes is fierce.

Prospective designers need to begin in high school with all the two-dimensional drawing classes they can fit into their schedule. But it isn’t enough to just be able to draw a car. They also need to understand aerodynamics, engineering concepts and ergonomics. They will be working with figures so knowledge of math and physics is required.

And throughout high school they need to work on building a drawing portfolio. All colleges require a portfolio. And it goes without saying that the better the portfolio, the better the graduate’s chances of being accepted by a prestigious institution.

While many schools offer majors in industrial design only a few specialize in transportation design, which is the recommended career path for future vehicle designers.

It is important to make a wise choice of colleges. One needs to examine the credentials of the faculty and the reputation of the courses. Most important, the institution should have a strong industry connection. Part-time faculty members who work in the industry are of immeasurable help, in guiding students’ work to meet industry’s demands and assisting them in finding employment upon graduation.

Once in college, the students will pursue a four-year design major. During the first years they will study drawing and design theory. In later years they will concentrate on computing and model making. Some schools provide an internship in a design studio during the third or fourth year. These are valuable since internships are often a direct path to an entry-level job upon graduation.

However, the job market is much better for engineers than designers. For every vacant design position, there are twenty engineering jobs. In spite of this, the student with outstanding talent and creativity will always be recognized and find a niche in the industry.

As Electronics Expand, So Do the Challenges Facing Automotive Designers

Thursday, June 24th, 2010

Next time you get in your car, take a moment and look around — quite a collection of electronic content isn’t there? Yes, there is. In fact, most projections indicate that the use of electronics in automobiles is increasing at such a rapid rate that by the end of the decade more than 40 percent of an automobile’s cost will be in electronics. That’s an amazing number that was virtually impossible to imagine 10 to 15 years ago, but is now very much a reality.

What you see electronically from your view in the driver’s seat is only the tip of the iceberg. With advanced features in the automobile such as telematics, DVD/video, satellite radio, GPS navigation, automatic climate control, electronic stability control, power doors, seats, mirrors and windows … the fact is there is an increasing amount of electronic sophistication in the automobile. And these are just the systems you can see.

Beneath the surface of your vehicle, changes have occurred over the past 10 years equally as dramatic as those in the passenger compartment. Just about every system in which an actuator drove the mechanical or hydraulic system has been replaced by an electronic sensor and switch augmenting the mechanical and hydraulic systems. Many of these critical systems and electronic control units (ECUs) manage the brakes, airbags and steering.

The “electronification” of the automobile is being driven by today’s consumers and their demands for increased reliability, not to mention the more basic desire for more sensory sizzle. Consequently, automakers are scrambling to recruit talent and retool an industry that, until recently, mechanical engineers and design software had dominated. A new day is dawning in the automotive world, and automakers and their suppliers need a savvy electronics staff and supplier-support structure that can deal with electronic-design issues that are unique to the automotive arena.

The major challenge facing automotive electronics designers is the high degree of connectivity required within the vehicle. In just the past decade, the magnitude and complexity of the interconnection of automotive electronics has increased dramatically. Depending on the vehicle, there can be 3 to 15 ECUs (over 50 in some high-end vehicles) with hundreds of embedded software modules; and each of these applications must inter-communicate. Adding to the complexity is that each ECU presents its own challenge, given that the software, middleware and application software is written by different companies, yet must be integrated together within the overall framework of the vehicle.

The pressure falls squarely upon the tier-one suppliers, because today’s auto manufacturers don’t design the electrical systems; it’s the responsibility of the many tier-one suppliers to design the electronic subsystems found within our vehicles. Tier-one vendors, in turn, rely on tier-two vendors, essentially semiconductor and pc-board-design vendors, to supply and even custom-design components for each ECU.

Automakers design automobiles four years in advance of their commercial release, so auto manufacturers today are working on 2012 cars, vans, SUVs and trucks that they will release in mid-2011. They take responsibility to conceive an approximation of the electronics inventory, such as a list of ECUs and their behavioral specifications. This can even include data about the ECU’s networks that includes low- and high-speed controller-area networks and local-interconnect networks. The manufacturers almost never specify the actual electronic components; they rely on their suppliers to delve into that detail.

This is just the start of the process. The manufacturer shops the rough specifications to the tier-one suppliers for bid, narrows the field down to perhaps three finalists for each ECU and demands that each of the finalists deliver a prototype within six months. Once the prototype meets the functionality requirements, the supplier designs an actual scale model ECU. When the manufacturer begins testing, it’s not uncommon for the ECU’s specifications to change, further adding time, money and complexity to the design phase.

And therein is the crux of the challenge that automotive companies face — how to shorten the traditional automotive design phase in conjunction with the ever-changing demands of today’s electronics-eager consumers. Ask yourself this question, “How many people do you know that have a four-year old cell phone?” With the infotainment options available to consumers both outside and inside their vehicles, automotive manufacturers are under pressure to stay current with the demands of these consumers, many of whom are updating their entertainment gadgets every year.

Manufacturers and suppliers are up to meeting the challenges. Real-time design and testing, developing streamlined communications across each design tier, more standardized products and application-specific standard products — these are just a few of the solutions that are being implemented to deliver cutting-edge electronics to an ever-demanding automotive customer in today’s, and tomorrow’s, cars and trucks.

A Career in Automotive Engineering

Monday, June 21st, 2010

Would you like to make “I’m a rambling wreck from Georgia Tech and a heck of a heck of an engineer” a reality in your life? Have you always enjoyed tinkering around with cars and figuring out what made stuff work? Does being a team player developing products that are the cutting edge of technology appeal to you? Then automotive engineering might be the career for you.

Generally, an automotive engineer is one who works on the design or manufacture of automobiles. The word design is slightly misleading since an automotive designer is a stylist basically concerned with the appearance of the automobile while the engineer specializes in the performance of the automobile and its components.

The engineer works on developing new or improved structural parts, engines, transmissions and suspension systems. The engineer is involved in production cost estimation, reduction of production costs and implementing cost/quality control improvements. The engineer must be sure that the product meets all federal regulations. In the case of new designs, it is the engineer who determines driveability.

According to the U.S. Department of Labor Dictionary of Occupational Titles, automotive engineering is a sub-specialty of mechanical engineering.

Even though the automotive manufacturing industry is in a slump at this time, there is still a demand for engineers due to the current focus on fuel economy and alternate fueled vehicles. The field is expected to grow as fast as average through 2014.

While there are global opportunities for automotive engineers in countries as far flung as Malaysia and the United Kingdom, most jobs within the US are centered in the Midwest since that is the major location of the auto industry. The big three employers in the United States are Ford, General Motors and Daimler-Chrysler.

The working environment is a combination of office and on site. The entry-level salary starts at around $48,000 annually and a Bachelor of Science degree is required. In addition to the degree, the engineer should have excellent communication skills, strong troubleshooting skills and the ability to work as part of a team.

As with any engineering degree, the choice of a college is crucial. While all engineering colleges are selective, the better and the best are even more so.

One characteristic you need to look for in a college is the quality of instruction. Are all the classes taught by professional teachers and not graduate assistants? Do these teachers have industry connections? Is simulation and hands-on an integral part of the program?

Does the college offer internships or work study opportunities? Internships and work-study are very important as they offer a path to instant employment upon graduation. The same is true of having instructors with industry connections. It also doesn’t hurt to consider a college that offers advanced degrees in the event you decide to go further than a bachelor’s degree.

To ensure admission to the college of choice, a high school graduate should have a high GPA with a strong background in calculus, advanced math, statistics, physics, chemistry and geometry. Vocational classes in automotive mechanics are also helpful. It will also be necessary to score high on whatever college admissions test the school requires as the admissions committee will base their decision on both your high school record and admissions test scores.

Envisioning the Open Road: Automotive Designers Creating the Cars of Today & Tomorrow

Tuesday, May 4th, 2010

Envisioning the Open Road: Automotive Designers Creating the Cars of Today & Tomorrow

By Damian McKnight
Designschools.com Contributing Writer

It can be argued that no design career is sexier than that of the Automotive Designer. Today’s designers embody the styles and culture of today while contouring the style of tomorrow. They utilize product design principles and emerging technology to create commercial, yet innovative, designs for new automobiles, motorcycles, trucks, buses, coaches, and vans. Often working in tandom with a large team of engineers, designers work to ensure that their concepts are appealing to consumers, can actually lead to functioning automobiles, and are environmentally friendly and affordable. Not to mention…..sexy.

History

In the United States, automotive design reached a critical juncture in 1924 when the American national automobile market began reaching saturation. To maintain sales, General Motors pioneer Alfred P. Sloan Jr. suggested annual model-year design changes in the hope that car owners would want to buy a new replacement each year. His strategy succeeded and was later adapted by rest of the industry.

The most celebrated American auto designer is probably Harley Earl,who brought the tailfin and other aeronautical design references to auto design in the 1950s. Earl is joined among legendary auto designers by Gordon Buehrig, responsible for the Auburn 851 and iconic Cord 810 and 812. Another notable designer who had a markedly different style was Chrysler group’s designer Virgil Exner, an early pioneer of Cab forward (a.k.a.Forward look) design in mid-1950s. Exner is also credited with introducing the pointed tail fins in the 1956 Plymouth Belvedere later adapted by all other Detroit studios. (more…)

Automotive Design and Engineering and Why It is Important Today

Monday, November 16th, 2009

What is Automotive Design and Engineering?

The art of designing a car or a truck is nothing short of a miracle.  In this piece I am looking at personal motor vehicles, those that are made with both form and function in mind.  This, to some people, is a very daunting task.  The amount of perfection that people demand in today’s market is almost unfair but somehow all of the engineers and designers can keep up.  People want a vehicle that can reach at least one hundred and thirty miles an hour, zero wind noise, twenty five miles to the gallon minimum, and a sleek attractive body to top it all off.  All the engineers and designers are the people with the amazing minds that create these amazing pieces of art.  What they do is what I want in this piece.  (Fujimoto, 3-24)

To understand the reason for this paper, you need to know a little bit more about me.  I know this is unconventional but it’s the only way that this paper will make any sense as to why some one would ever want to investigate such a vast field.  Also, why stick to convention if you really want to live.  I am a first year mechanical engineering student at UNC Charlotte.  After I get my bachelors degree in mechanical engineering I hope to get masters in business administration.  With all this work I hope to become the head of automotive design for any car company.  (GM Announces, par.1)

There is a distinct difference between designers and engineers.  The designers are the people that draw the fancy little pictures of what everyone wants a car to be; big wheels, big engines, and radical lines that could never be made on mass scale for consumer consumption (with today’s technology).  The engineers are the people that take that design and make it doable.  In short the designers are Van Gogh and engineers are Leonardo De Vinci.  Meaning that even though what the designers create is beautiful and simply amazing it has no real purpose and can’t be produced or even function on a custom scale.  Engineers make beautiful things that work like so many of Leonardo De Vinci’s inventions.  (Bob Boniface, par.7)

There are many aspects of designing a vehicle and designers do play a major part in some of them, mainly in the ascetic aspects of it.  Two of the areas that they have the most say in are the exterior and interior of the car.  But both have to fit the engineer’s numbers for tolerances and so forth.  With the Exterior there are three things that have to be heavily considered besides the obvious safety of passengers and pedestrians and that is aerodynamics, ergonomics, and styling.  Aerodynamics is a highly refined science that vies for position with the other key vehicle design considerations, styling and ergonomics.  (Fujimoto, 223-230)

Early aerodynamics started as more of an art then a science.  Fish were one of the first things to really inspire an aero dynamic design. This is also were the “teardrop” approach evolved from.  But most of the early developments were based on trial and error.  Today there are definite basic principals that every designer and engineer follow to create an aerodynamically efficient vehicle.  Some of the basics are that the underbody should be as smooth as possible.  There should be no sharp angles and the front windscreen should be raked as much as possible.  The front end should start at a low stagnation line and curve up in a continuous line.  That is just a taste of the basic principals but the general idea is to make everything line and contour flow as best it can.  The more interruptions the more drag so if things like door handles and mirrors can flow better or even disappear then designers will jump on it.  (Car Design Online, Aerodynamics, par.1-2)

The interior, unlike aerodynamics, has relatively few things to be held back by.  An interior number one has to fit inside the body of the car and safely hold the passengers in their seats with seat belts and in case of a crash airbags to further protect them.  After that budget and ergonomics are the biggest things that a designer has to worry about.  With an endless list of materials to choose from all with different properties this is one of the biggest factors in designing an interior.  Also one needs to consider how many people can comfortably be sat in the space given.  But ergonomics is not to be forgotten.  People vary dramatically in size and proportion around the world.  And standardizing the production process is the biggest factor of keeping the cost of cars down.  So the main parts of the passenger’s arrangement are adjustable, today more than ever.  Today’s seats can adjust in at least 6 different ways and the streering wheels are no longer just tilting but telescoping as well.  This is were the wheel doesn’t just go up and down like it has but can move in and out to allow the steering wheel to be set to your specific wants.  But things like the gauges and stereo controls are not adjustable in production cars.  In some concept cars they are experimenting with adjustable gauges that would adjust with your height that would be read by a sensor near the sun visor. (Car Design Online, Ergonomics, par. 2-3)

For Engineers there job in creating this vehicle are all the parts that one can’t see but are crucial for the car to work, things such as the engine and transmission.  The engine of the car is an infinitely complex piece of engineering.  Today’s cars, normally, use one of three engines, piston with gas, piston with diesel, or the rotary engine.  The two piston engines are almost exactly the same except for how they combust their fuel.  Gas engines use spark plugs while diesel engines use pure pressure to cause spontaneous combustion.  Though some will use glow plugs (heating element) to help the process along.  Both of these engines have many moving parts that have to work in perfect unison for it to do what it has to do.  Things like springs, belts and pumps can break at any time.  That’s where the rotary motor comes in.  Also known as the Wankel engine after its creator Felix Wankel.  It has an oval like housing with a rounded triangle or epitrochoid shape inside it that rotates around the oval.  It has vastly less moving parts and so is both smaller and lighter.  But it has its disadvantages as well.  While it is more reliable in the short run it wears out much faster then a piston engine and is not as efficient as a piston engine.  So the largest automobile use for this type of engine is for racing but the automobile maker Mazda still has a major investment in personal vehicles with rotary engines.  (Fujimoto, 85-88)

(more…)